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Explorit uses gamification to enhance the user experience and promote children's education on cultural heritage by developing an interactive digital library that eliminates printing costs and the risk of returns. In collaboration with private companies, it develops effective, measurable and certified educational projects for the purpose of social budgeting, with the aim of promoting corporate social responsibility. The project was born from the desire to economically valorise the historical and cultural heritage of the Trentino region (and Italy), which is rich but fragmented among different actors, often small and tied to traditional forms of promotion. The digital world is an excellent opportunity to overcome physical barriers like the distance between small rural areas and large towns or tourist itineraries, allowing all cultural entities to reach wide and diverse audiences.    


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